Actually, not much fire. Mainly dice.
Though it possibly seems, two decades into the new millennium, a relic of ye olden times to imagine hysterical Christians praying for the depraved players of a game brought to the Earth for the sole purpose of luring innocent children into the hands of the devil, in the 1980s and even into the early 1990s there remained a significant stigma attached to Dungeons & Dragons.
One of the early motivating factors for my personal interest in Dungeons & Dragons was a cousin of mine, ten years older than I am, who owned most of the original hardcover books—by which I mean Advanced D&D, before the onset of editions.
Badly wounded and barely alive, Epikk was taken in by a human priest, Galen Stronhyr, who recognised his half-human heredity and sought to protect it from the base instincts of the warriors who had sacked the village.
Afterward, I try to forget the smouldering corpses, the stink of burning skin, the charred wounds across the walls, the terrified faces of those who have seen my power and lived.
I have spent thousands and thousands of dollars on role-playing game books, dice, reference materials, maps, and sundry equipment for my hobby.